Simulation speed: x
Game speed: x, Dev speed: x
You have points
(/s)



You have Dots, which generate points per second.


You have Lines, which multiply points gain by (based on points).



You have Line Segments (/s), which raise points gain by .
Line Segments gain formula: (1.00*log10(Dots)0Lines1)1.
Line Segments cap at seconds worth of production.

You have of String, which raise Line Segments gain and effect by .
Saving

Number Formatting
Notation:

Font Settings
Current Font:

Monospace
Sans Serif
Other

Other

Credits:
Naruyoko for ExpantaNum.js.
cloudytheconqueror for format-expantanum.js, with extension by me.
Hevipelle for newsticker code, with extension by Aarex.
MrRedShark77 for multi-font code and save code.

Endgame:
Endgame Progression: %

Game Version: v (Click the version to see change log)
You have Dimensional Shifts.