Simulation speed: x Game speed: x, Dev speed: x You have points (/s)
You have Dots, which generate points per second.
You have Lines, which multiply points gain by (based on points).
You have Line Segments (/s), which raise points gain by .
Line Segments gain formula: (1.00*log10(Dots)0Lines1)1. Line Segments cap at seconds worth of production.
You have of String, which raise Line Segments gain and effect by .
Saving
Number Formatting
Notation:
Font Settings
Current Font:
Monospace
Sans Serif
Other
Other
Credits:
Naruyoko for ExpantaNum.js.
cloudytheconqueror for format-expantanum.js, with extension by me.
Hevipelle for newsticker code, with extension by Aarex.
MrRedShark77 for multi-font code and save code.
Endgame:
Endgame Progression: %
Game Version: v (Click the version to see change log)