You can click the version to play the game with older version.
All numbers doesn't affect by in-game notation and font option.
Change that realted to ticker messgae will not list here, but not tickers count.

v1.0

Release Date: 8 December 2021

  • Initial Release.
  • Endgame: 1.000e17,610 points and 1,027 dots.
  • Note: the link that show in the version is after refactoring, for the version before refactoring, it is here.

    v1.1

    Release Date: 25 December 2021

  • Added a new layer.
  • Added milestones.
  • Added more Dot Upgrades.
  • Couple Code refactoring.
  • Fixed Number (not ExpantaNum or array) always reset on reload.
  • Endgame: 1.000e50,780,555 points, 100,082 dots, 2 Line, 100.00 Line Segments.
  • v1.1 Patch 1

    Release Date: 25 December 2021

  • Fixed hard reset being broken.
  • Fixed incorrect layer require past softcap.
  • Fixed you can't get 3rd layer 2 milestone. (despite it is impossible now)
  • Endgame remain same.
  • v1.1.0.1

    Release Date: 31 December 2021

  • Added 9 number formatting options.
  • Added option for disable the log on console when saved.
  • Title now show the prestige resource based on currect subtab instead of always dots.
  • Couple Code refactoring, with the implementation of auto prestige and update name.
  • Endgame remain same.
  • v1.1.0.1 Patch 1

    Release Date: 1 January 2022

  • Fixed Letter notation between 1e10-9e15, 1F10-F9e15, 1G10-G9e15 display incorrect value.
  • Standard notation between 1e1,000,000,000 and 1e3,000,000,003 now display as Standard notation.
  • Offline multiplier no longer affect the notation.
  • Endgame remain same.
  • v1.1.1

    Release Date: 25 January 2022

  • Added buyables.
  • Added newstickers, contain 80 of them.
  • Added subsubtab.
  • Added Statistics tab.
  • Added 4 new notations.
  • Added 6 notation options.
  • Reduced the exponent of Lines require from 2 to 1.5.
  • All Serious-based notation text are show with green while Joke-based are show with maroon text.
  • Milestones now update when you do a unforced layer reset.
  • Content now only update on-tab.
  • Changed the appearance of Option tab.
  • Fixed tab doesn't load correctly when game is loaded for the 1st time.
  • Fixed post softcap resource gain is 1 fewer than intended.
  • Fixed incorrect Standard Notation display at below 1000.
  • Endgame: e2.150e18 points, 1.170e11 Dots, 5 Lines and 1.000e21 Line Segments.
  • v1.1.1.1

    Release Date: 29 January 2022

  • Added 33 fonts. (there are too many, you can suggest which should be removed)
  • Added 10 more tickers.
  • "You have" and "points" are no longer show on points display if you have more than ee3 and ee6 points respectively.
  • If you have more than 1e100 points and getting more than 10x of points than currect, your production will be display as X OoM
  • Title now show the game name.
  • Updated Credit session on Options tab.
  • Couple code refactoring and bug fixes.
  • Endgame remain same.
  • v1.1.1.1 Patch 1

    Release Date: 30 January 2022

  • Upgrades now have a hover effect if you don't have it.
  • Fixed subsubtab always load to subsubtab 1 when you reload.
  • Endgame remain same.
  • v1.1.1.2

    Release Date: 11 February 2022

  • Added a font.
  • Added 40 more tickers.
  • Added game speed modifier.
  • Added a math function.
  • Renamed a notation to official one, named by PsiCubed2.
  • Changed Notation option design. (Button -> Select)
  • Code refactoring.
  • Fixed Standard Notation may get the different result compared to Scientific Notation.
  • Endgame remain same.
  • v1.1.1.2 Patch 1

    Release Date: 20 February 2022

  • Extended time formatting beyond years, and fixed minimum precision.
  • Better the formatting for Up Arrow Notation at low K level.
  • Game speed and Dev speed are work indepently.
  • Code refactoring.
  • Endgame remain same.
  • v1.1.2

    Release Date: 30 March 2022

  • Added string.
  • Added 30 more tickers.
  • Added a font.
  • Added a option to display number as Standard Notation past e3e9, and changed couple Standard Notation result.
  • Accuracy of Number now works indepently.
  • Added a new buyables cost scaling.
  • Border of Prestige Layers subtabs now shows green if you can reset, and red otherwise.
  • Extended and Changed the production display, Line Segments gain are applied with this too.
  • Extended Statistic tab.
  • Hardcapped points gain at e1.797e308. (this is not possible, but it will be used on future)
  • Fixed prestige button border being lime if you have more than 9e15 prestige resource but didn't enough to prestige.
  • Fixed non-integer resource gain softcap start.
  • Fixed weird Up Arrow Notation output between J1e9 and 1K5.
  • Fixed milestone text could remain bolded when you remove it.
  • Code refactoring as always.
  • Endgame: e5.300e45 points, 4.450e16 Dots, 7 Lines, 3.950e172 Line Segments and 72,700pL of String.
  • Back to the game