You can click the version to play the game with older version.
All numbers doesn't affect by in-game notation and font option.
Change that realted to ticker messgae will not list here, but not tickers count.
Release Date: 8 December 2021
Initial Release.
Endgame: 1.000e17,610 points and 1,027 dots.
Note: the link that show in the version is after refactoring, for the version before refactoring, it is here.
Release Date: 25 December 2021
Added a new layer.
Added milestones.
Added more Dot Upgrades.
Couple Code refactoring.
Fixed Number (not ExpantaNum or array) always reset on reload.
Endgame: 1.000e50,780,555 points, 100,082 dots, 2 Line, 100.00 Line Segments.
v1.1 Patch 1
Release Date: 25 December 2021
Fixed hard reset being broken.
Fixed incorrect layer require past softcap.
Fixed you can't get 3rd layer 2 milestone. (despite it is impossible now)
Endgame remain same.
v1.1.0.1
Release Date: 31 December 2021
Added 9 number formatting options.
Added option for disable the log on console when saved.
Title now show the prestige resource based on currect subtab instead of always dots.
Couple Code refactoring, with the implementation of auto prestige and update name.
Endgame remain same.
v1.1.0.1 Patch 1
Release Date: 1 January 2022
Fixed Letter notation between 1e10-9e15, 1F10-F9e15, 1G10-G9e15 display incorrect value.
Standard notation between 1e1,000,000,000 and 1e3,000,000,003 now display as Standard notation.
Offline multiplier no longer affect the notation.
Endgame remain same.
Release Date: 25 January 2022
Added buyables.
Added newstickers, contain 80 of them.
Added subsubtab.
Added Statistics tab.
Added 4 new notations.
Added 6 notation options.
Reduced the exponent of Lines require from 2 to 1.5.
All Serious-based notation text are show with green while Joke-based are show with maroon text.
Milestones now update when you do a unforced layer reset.
Content now only update on-tab.
Changed the appearance of Option tab.
Fixed tab doesn't load correctly when game is loaded for the 1st time.
Fixed post softcap resource gain is 1 fewer than intended.
Fixed incorrect Standard Notation display at below 1000.
Endgame: e2.150e18 points, 1.170e11 Dots, 5 Lines and 1.000e21 Line Segments.
v1.1.1.1
Release Date: 29 January 2022
Added 33 fonts. (there are too many, you can suggest which should be removed)
Added 10 more tickers.
"You have" and "points" are no longer show on points display if you have more than ee3 and ee6 points respectively.
If you have more than 1e100 points and getting more than 10x of points than currect, your production will be display as X OoM
Title now show the game name.
Updated Credit session on Options tab.
Couple code refactoring and bug fixes.
Endgame remain same.
v1.1.1.1 Patch 1
Release Date: 30 January 2022
Upgrades now have a hover effect if you don't have it.
Fixed subsubtab always load to subsubtab 1 when you reload.
Endgame remain same.
v1.1.1.2
Release Date: 11 February 2022
Added a font.
Added 40 more tickers.
Added game speed modifier.
Added a math function.
Renamed a notation to official one, named by PsiCubed2.
Changed Notation option design. (Button -> Select)
Code refactoring.
Fixed Standard Notation may get the different result compared to Scientific Notation.
Endgame remain same.
v1.1.1.2 Patch 1
Release Date: 20 February 2022
Extended time formatting beyond years, and fixed minimum precision.
Better the formatting for Up Arrow Notation at low K level.
Game speed and Dev speed are work indepently.
Code refactoring.
Endgame remain same.
v1.1.2
Release Date: 30 March 2022
Added string.
Added 30 more tickers.
Added a font.
Added a option to display number as Standard Notation past e3e9, and changed couple Standard Notation result.
Accuracy of Number now works indepently.
Added a new buyables cost scaling.
Border of Prestige Layers subtabs now shows green if you can reset, and red otherwise.
Extended and Changed the production display, Line Segments gain are applied with this too.
Extended Statistic tab.
Hardcapped points gain at e1.797e308. (this is not possible, but it will be used on future)
Fixed prestige button border being lime if you have more than 9e15 prestige resource but didn't enough to prestige.
Fixed non-integer resource gain softcap start.
Fixed weird Up Arrow Notation output between J1e9 and 1K5.
Fixed milestone text could remain bolded when you remove it.
Code refactoring as always.
Endgame: e5.300e45 points, 4.450e16 Dots, 7 Lines, 3.950e172 Line Segments and 72,700pL of String.
Back to the game